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Thanks, Polanski!
I had some ideas that I wanted to implement on top of Superliminal's mechanics like a mirrored world that you enter through a portal, giving players a fake perspective of the world around them in terms of size e.t.c, but I wasn't able to implement them due time limitation. I started quite late, and it took a while to iron out the core mechanics of Superliminal. The main menu and level select menu were heavily rushed and so don't look that good, and the pause menu was taken from another game of mine.
As for the bugs, hopefully, I can fix those and make a proper documentation on GitHub if anyone wants to use it and implement their own ideas.
I'll be sure to check out your game too
I wish you all the best!