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Good game, but balance is broken, love to be killed on 1 lvl with 800 hp in 1 turn. 

I'll come up with a way to fix this.

RNG for level 1 seems to be overzealous when it comes to creating matches on the board. (same for level 4).

It might have to do with the shape of the board itself, the amount of types of different gems, and with the likelihood with which new gems appear on the board already aligned into a match.

I put out an update - balance issues should be fixed now.