Hi, I ran Blue Shift three times yesterday at Dragonmeet. Each session was about two hours. Excellent game!
Sure, here goes.
The prompts are very well constructed. They have the correct level of openness. Prompts that are too open make starting the game too much of a job for the players, I feel, and can result in stylistic dissonance. Prompts that are too closed block the players from participation.
With that being said, some of the choices were more popular than others.
- In all three sessions, the players chose to have a slow ship.
- In all three sessions, the players would have chosen to have a restricted area on the ship. The third session was with friends and I didn't allow that choice, for my variety, so they had an ecosystem instead.
- In the first two sessions, the Scientist became quite religous.
Maybe give each player character a prompt that adds a location or system to the ship, instead of the one about ship equipment.
I could see these types of prompts being useful for other games, as a way to set the style and setting.
Cheers, Jim