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Has anyone rigged this to the unreal mannequin skeleton in ue5? Im having issues with bone orientation. I know its something im doing wrong. :/

Hey I'm so sorry to hear that, I've only used UE4 but looking online it seems to be a rigify compatibility issue, but it could also just be a general blender to game engine problem.
If you haven't watched already this video may help.

(+1)

No problem, its also been on the back of my list of things for my game. Right now focusing on programming stuff and i have a place holder model i got from sketchfab. When i get more gameplay implemented ill try the rigging stuff again.