Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Switched the whole codebase to C++, because why not? I thought it would be faster, but it isn't. (I mean, maybe it's a little faster by a constant, but the complexity as the program scales is dogsh*t in both implementations.) However, this one I can at least package as a binary for my fellow linux users. Enjoy. I find the program fun to mess around with.