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That's a cool game! I really like the idea, game design here feels quite unique. Though technically it could be improved in a lot of ways. I feel like the sad ball is pretty much useless, making it quite imbalanced. Also the controls are a bit unusual to play with, was that a conscious choice, or a limitation of the engine?

Thanks a lot for the feedback! It’s true the balls aren’t much balance because we didn’t have much time to plently think about the powers of the emotions and all, especially the use of powers in the levels themselves. Also the controls are made like this, it’s a choice, sorry about the fact that they were hard to learn. I’ll maybe make a custom keys settings in the future!