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(+2)

Awesome game! I love the 2.5D aspect, it really worked here. Art was great, and the controls were fairly responsive, games like this with a 'dash' function tend to not run very well IMO.

I like to leave some criticism, I could be 100% off so let me know, but this is what I noticed. (All comments made with love for the dev work)

  • Some of the 2d sprites would face their original direction when coming down come streets, making them moving lines
  • I know the point system seemed to 'mostly' accommodate Horn Level, but I did not see much of a difference that 'power level' made (I think energy scaling increased energy collection rate, but I didn't look too hard). All enemies took about the same # of hits on the last run that they did the 1st. 
  • The "hook wave" attack from blue enemies looks a little too much like an action effect, I would consider an adjustment, maybe hardening the edges or something for a more defined "This is a projectile" vibe.
  • Lastly, I would have liked to see the changes to MC on the gameplay sprite. Obviously that would have been like 20 more sprite sets, trust me I get it lol. Just a small thing IMO.

Like I said, great game, I'll probably be voting for you guys!

Woah! Amazing feeback, thanks for 100% the game!

Ill address each feedback :)

  1. Interesting bug! sadly we missed it, thank you for telling us about it :3 We wanted to make forward and backward facing sprites but we only had 2 artist (myself being one of them) and didnt have time to implement them. (Since this was for a game jam)
  2. I agree! We tweaked the stat stuff a lot, but it definetely needed a little bit more of consideration, there is a number difference on each level, but we didn’t do a great job showing a visual/feedback change to the user on those. 3.Me too! That was one of the first ideas we had, but time constraints :(

We appreciate the vote! And the compliments, and most importantly the feedback! Have a good one <3