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I was just inclined to keep running through the parts I did a million times.

Ah I see, I should have made checkpoints early on or at least a way to make checkpoints, I'd say, it is one of the weaknesses of the stealth format, I realized that after testing the game, there would be parts I would rather not do the same thing over and over again.

it'll keep firing into you, even before death. It's usually kinda random for what rate they'll shoot at, but if you don't get caught it doesn't happen.
There is a way to stun lock them but that requires very precise timing and frame counting. Very Impractical method but somewhat viable. I tried to simulate a situation on whether you take them down head on but risk getting shot down for every missed timing or do it the safer way and initiate a stealthier approach.  The former does sound like cheesing though and is more appropriate on a speedrunning context. Overall, it works as intended but clearly needs more balancing to make other methods viable. I'll see what I can do in the future.