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This game's black-and-white 3D look is super cool. The art style really stands out as my favorite part – it's unique and very well executed. At first, the mechanics seemed a bit complex, but once I got the hang of it, it turned into a fun challenge. I enjoyed the strategizing element of swapping around inventory items. As a casual gamer, this game feels more suited for advanced players who enjoy these types of challenges.

I found that the rotating camera movements on a big screen were a bit disorienting, though. I think a possible improvement would be a reduction of the amplitude of those parameters. But I love the 3D aspect and how the camera does not remain at a fixed angle – it's a big part of the game's charm. 

Overall, it's really impressive, especially considering it was made in just a week. A few adjustments, and you've got something truly amazing. Great work!

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Thanks a lot for playing the game and special thanks for taking the time to write such a detailed and helpful piece of feeback and advice!
If I were to change something about the game, it would be the inventory system. I'd replace it for just a system where the character can hold one item at a time and place it on the different machines or turrets, but oh well, this is how it came out, but i learned a lot, and thanks to feeback like yours, I get to learn even more!

ps. you made my day with your kind words.