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(4 edits) (+1)

Finally a quiet Thanksgiving :)

The Game could benefit from a more maze like Level, or having two floors instead of going back and forth between these sections. 

If the "Items" on the grocery list are standins for the familymembers, i'd suggest adding some animations, or an obstacle that you have to get through to the Item, since the Neighbours heard screams. You'd think they would run away, fight, or do something to avoid you and not just stay in one place, so it makes sense in the Story. 

For Example: 

- You want to grab the can but it falls and rolls away. 

- An item is at a higher place, and you have to push it and it splats on the floor. Or you have to get over something to get to it, or it "hides" somewhere etc. 

- Christopher says the Turkey is too much and cuts half of it off or something. So that you can connect his insanity to something happening in the real-world.

That would make the metaphor work better. The devicename item breaking the 4th Wall is interesting, but nothing is done with it, the Story should include it somehow, if you are addressing the Player directly make it stick out and question his thanksgiving maybe (?) - so it at least has something to do with the Story.  Otherwise it could've been left out, it breaks the immersion, but doesn't add something to the Story.

Good to play through, but i "got" the Story pretty quickly and could foretell the ending but it was nice nonetheless. 

Great work, and happy thanksgiving to you guys. 

Vidas you're a game making machine, cool to see different ideas come to life :D

(+1)

Thanks for the feedback, a lot of it was left simplier or more cryptic to make it more subtle or tell the story the way we intended. We might do an update with new content so this is interesting to explore.