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(3 edits)

I'm happy to support the game by donating/downloading, and I'm impressed with how much you've accomplished in a short time in unreal from your youtube video. However, I'm a bit confused as to why the v0.3 version available for download doesn't have a "track" you can run like other downloads people show on youtube, or a way to switch to them. It just has a big 4-way loop cube I can't get out of (except by falling to the ground), and random pieces of road. 

I get that you are working on a track editor, and if that's in the next version, that'll be amazing, but if not, perhaps include a way to get to the other test tracks you have designed, so I can have more than 3-minutes of non-fun.

It does render rather fast on my machine, but it's an RTX 3060, so I'm not surprised.

Thanks for the support! That's very strange, it should load a full track in the desert level? Check out the end of this video for a full run of it: 

That should work! Note that a lot of upgrades have been made which makes this version a bit outdated compared to the current one. Let me know if you can get the level to run, as I'm not quite sure what issue you're running into.

"Note that a lot of upgrades have been made which makes this version a bit outdated compared to the current one.

I'm confused, is there a newer "current" release?

I clicked on the Itch-io download, and it gave me v0.3. Is the "current" release available somewhere?

The track is coming up, and I'm having two problems..

1. That initial sequence of the inverted roll into inverted roll into S-curve and speed-required drop, is just too much for me, as a player who has never played your game. I tried over and over and just couldn't land it, because this is way too hard a sequence to start a new player on. The rest of the track seems possibly easier, but is gated by this really hard initial sequence.

2. I thought I remembered your video saying Q/E were the roll keys, and it took me a while to realize the roll keys are overlayed on A-D, which I find quite awkward btw, because if I do them too early or late, it's turning the car and scrubbing speed and screwing up the sequence.

I, too, am stuck in this 4-way loop cube thing. I can hit the ground at times, but no other part of the track. Is there a trick to it?