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(8 edits)

Gotta say it's a big step down with this update so far.

Alisa chase feels miserable to do with the slower speed especially since there seems to be a slight delay after the rooted QTE before you can start moving again. You should also get rid of the level up event at the end as it just needlessly extends out an already tedious game given that it is impossible to fail at that unless you go afk.


The event difficultly in general just seems both too hard and too long for the rewards. I'd suggest either just reducing event time or setting a minimum time needed for reward and giving more size increase for lasting longer.

Tried the wave dodging one once before getting too small. It was a fun concept but anything reaction base feels terrible to do with this game because the controls are just so slow/clunky and should be a 45s to a minute max especially if a mistake is an insta loss compared to Alisa's game. There should also be an indicator of direction of the new waves. It absolutely sucks when u end up dodging towards one side and then get instantly slammed and lost due to a wave change.

With how tedious it is now.  It's not really tempting to go back and try the other games.

Alisa speed didn't change anything, however I did increase player speed in phase 2 in V0.3, also the delay moves the play there right way (In V0.1 you move random direction based on the last key press) Alisa will be rooted well this is happening.

(the second part) I hope me cutting the timer in half, the level up event is needed as she growth bigger to keep the fight fair. (also V0.3)

Sorry I don't know what event difficulty you mean in what game.
Maybe I can adjust it, if it's the whole game I'm going to introduce a easier mode where the girls won't scale with height. (and maybe remove the lose trigger if you become to small like v0.1) this is currently worked on for V0.4

Sorry again for the bad experience, are you satisfied with my answer?

(1 edit)

The character speed in Alisa's game feels slower to me in the first phase than it was in V1 is what I mean, but that might be me imaging things. 

I'd get rid of the 2nd part of the game entirely personally. It's impossible to lose unless you make a super tight timer which would then make the rng ladder room feel super shitty. Personally I think each game should only be about a minute long max given you will have to repeat each game multiple times. 

By event difficultly I mean the games themselves generally aren't too difficult. Most the difficultly comes from either randomness (the wave game) or the controls of the game itself as RPGmaker games aren't usually meant for fast reactions.

I love the concept of the game though.

Thanks for the feedback,

I do cater to half and half based on length of the minigames.
Some girls have longer minigames and some girls have sorter ones. 
I think that's the best way to make everyone happy. Like Blackjack vs Ravenna.