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I just tried the steam demo and congrats! The game is great. I like the cozy aspects. I really enjoyed all the happy planets and doing direct quests to help them out. I also felt like the shorter time frame than a 30 minute survivors game made this feel accessible. I liked that HP increase and Regen upgrades were generous so it didn’t feel too stressful (until like, the last minute or two where things get quite hectic!)

I noted a couple of small issues / things I’d wish for

  • Sound got a little choppy for me? especially as the enemy count got higher, it seemed a little crackly. This is a thing I’ve noticed in some other Godot games so not sure if its something with the audio engine in Godot or perhaps something on my end with drivers not playing nice!
  • When playing Brizzel, the sheer size of the ship made it kind of difficult to see what was going on when thing got busier. Especially when moving diagonally for awhile, the ship would feel sort of pinned in the corner of the camera and I’d have no idea of anything behind me. I wonder if having the camera be a bit more zoomed out depending on the ship size would help with the feel. Maybe not!
  • I really kept wishing for a fire rate upgrade
  • Maybe it’s there and I just missed it, but some visual feedback after a round to show you/emphasize the chocolate you gained. I could see that I made some meta-progress when I went to start my next run but it didn’t feel as rewarding as if I had been able to see it at the end of the run, if that makes sense?

Thank you so much for the feedback! Really glad to hear that you liked it and I think you're right, I should add some nice counter in the end screen which shows proudly how much chocolate you collected. I need to check about the sound - maybe it's an issue in the web-version and maybe it runs better when being downloaded or played via itch/steam client.

thanks again for playing!