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(+1)

Very, very nice little puzzle game! I appreciate the item system, and the new rules. I've only won once so far. Sometimes it's impossible to correctly figure out where a secret room is, but there's usually enough advantages from hearts and items to make up for that frustration.

The one room I think badly needs a change is the Black Market. The fact that it works on a percentage chance rather than being fully consistent has ruined multiple runs. It's already not easy to triangulate which room would be the mid-point of several different rooms, so I don't think adding random chance to that is necessary.

Personally, I would probably give Angel Secret Rooms and Devil Secret Rooms one more rule, particularly something related to whether they prefer spawning next to a special room or a non-special room. It's not really necessary for smaller maps, but it would really help eliminate some annoying guesswork on maps with three separate floors.

I've only encountered them a couple times, but Red Secret Rooms are kind of awful. It's very easy for there to be *loads* of possible locations with only one correct, and they've eaten through my hearts. I'm not sure what could be done about this without changing their rules.

One more thing- I'm not sure if this is a known issue, but Hermit Rooms seem to work weirdly sometimes. I've had multiple games where they didn't seem to follow the room distance rule.

(+1)

Thank you for such detailed feedback!  You are correct in all of your points, furthermore I already worked on fixing all of the problems you mention, it’ll be coming in the next version! So be sure to keep an eye on future updates.
Sorry for the late reply, and thank you for playing!