Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you very much!

I suppose one of the design ideas was to abstract out the specifics of dialogue in a similar way to how the specifics of combat are often abstracted out in strategic systems. A final version would probably include more snippets of conversation to get the feel across, and would deliver important bits of information when they're accessed, but otherwise it's just representing small talk and unimportant manoeuvring.