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(+1)

Super cool idea, giving the weakness and strengths of each monster (but then gradually making the UI disappear) was a really nice touch. Pretty creative take on the theme.

I felt like it was a bit easy to just pick the warrior class and then spam "sword" and "ham" indefinitely since that's really all you need to finish the game. I feel like the mage is punished way more than the physical classes.

Thanks for your feedback. Yes, Warrior is a easy way to finish the game maybe it's too easy ^^'. I don't want to create a game too hard.