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I like the amount of things your team tried to do, ranging from adding dialogue to experimenting with materials. It shows your team's willingness to try things to achieve the look you're going for.

The feedback I would suggest for improving this game is within the first level. The level went a bit too ham with the trees and it became a detriment as I couldn't see where to go. The trees blocked many critical elements from the player's view, resulting in this feeling of being lost but for the wrong reasons. Also the camera in that level has a bit too much motion blur which didn't help in the level as a whole.

In the end, the amount of things tried in this game shows and I appreciate the variety of experimentation done to create something new.