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really interesting idea. The lack of visibility outside of that one-dimensional view increases a foreboding sense of tension, and stress, which builds as the game spawns more enemies. Speaking of which, the enemies can be a little aggressive at times, but the state of the game after the 48 hours is fantastic. Really strong adherence to the Jam's theme too. good job! 

P.S. If you find the time to give our game a try, we'd love some feedback as well :) https://malory98.itch.io/impulse