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Very well made. Movement felt kinda clunky but this was alleviated a lot by having four firing angles for your daggers. It was challenging but never too difficult (appart from some witches that were placed at an awkward angle).

Solid entry, love your claymation.

Thanks for your review :D any ideas on how I could tweak the movement?

I think increasing the main character's acceleration and top horizontal speed would do wonder in that regard. Dodging projectiles mid-air is not always possible due to the character jumping way faster than he can strafe