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Bugs and feedback

A topic by Discopalace created Apr 05, 2019 Views: 279 Replies: 1
Viewing posts 1 to 2

I love this game!  Thanks for taking the time to make it.  

Here are some bugs I’ve encountered.  I’m on IOS, v1.25.

- smallest map locks up the game during map generation.  I have to kill the app.  I never use smallest anymore.

- sometimes my first city can’t produce any military units.  No reason why.  I have to revert to a saved game and re-create the city.

- land units can’t board my caravel/frigate.  I click the board button, then it says no place to board.  The ships are empty.  This prevents me from using bigger maps or maps with lots of sea.

- the map editor can’t find my saved game files.  So I can only make maps from scratch (a pain), or maybe use someone else’s maps.

- the world generator doesn’t appear to use my custom terrain settings (plains, grassland, forest etc).  For example, if I do 100% grassland, it still generates other terrains.

- units set to auto explore don’t always use up all their moves, especially ships.  It’s a waste to move just 1 hex if you are exploring.


Some feedback regarding balance and gameplay:

- some resources are overpowered, such as plantation.  4 food, and more! 

- I feel that 6 turns for an improvement is really long.  It seems to slow the game down a lot.  Or maybe have a game option for faster improvements.

- in medieval and later,  there is no scout-like unit that lets you move 2 hexes across any terrain.  I think you should either create a new unit or allow the scout unit to remain (it becomes obsolete).

- frigates only carry 1 land unit??  Seems like they should carry more.

- battles take a long time.  Any way to make them take fewer turns?  It gets tedious.

- the faster production option is nice.   But you also need faster science and faster workers to complement it.

(1 edit)

Bonjour, voila quand j'enregistre ma partie je ne peux pas charger la partie MAJ (VERSION PC)