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I will take the assets from unity's asset store, as I have done until now.

I chose to use the keyboard because having 3 types of actions (attack, special attack, parry) with the mouse I could only use 2 of them.

Thank you very much for the feedback.

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I see! Interesting! I actually create and sell assets in there as well, thinking about start another pack having, prominently, dark fantasy soundtracks!

What kind of music do you think fits nicely for dark fantasy / medieval games? Quieter ones, more ambient or more lively?

Would it be possible to use shift + right  / left click for the other combat motions? Or maybe allow a configuration to change the key bindings for the player to choose? I think that it would help a lot!