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Holy Exposition Dump Batman!  I mean, I get VN but give me *something* to do to break the monotony. Suggest breaking the expo/dialogue into more manageable segments, a clickable environment with options for extra information.

The animation payoff was disappointing compared to the amount of slogging through mandatory text. Given that it is still in development and this was the public release (not the latest release), I'm willing to go "on faith" that it will improve over time.

Conceptually, the idea is unique based on what I've seen, even if it "borrows" heavily from existing tropes. Kudos to the dev for avoiding yet another "college girls gone wild" game and going with something more original.

(+1)

Thanks for the feedback! I added the training system (which unlocks early into Act 1) to help give players a break between story bits, but I could certainly look into adding other gameplay elements as well.