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Week 3 - Vertical Slice Week

  • Concept Art for the seagull and the sailor
  • Basic UI elements
    • Unit selection
    • Resource Management
    • Button Selection/Press SFX
  • AI movement and actions (attacks)
  • Seagull and sailor models
  • Seagull and sailor animations
  • Basic map work
  • World background 
  • Basic maps
  • Level blocking (1 & 2) 
  • Set up FMod 

Week 4 - Post Vertical Slice Week

  • Unit Sounds
  • Ambient Environment Sounds
  • Randomized and Edited sound events
  • “Funny shader trick”
  • Tower model and texture
  • Palm tree model
  • Walk animation for humanoid characters
  • CustomEntity fixed
  • Draft of later level narrative
  • Pause menu
  • Camera controller