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Into the Necrovale

Fight your way through the Necrovale using powerful combinations of items. · By CLYDE

The Primordial Wand

A topic by xyncht created Nov 15, 2023 Views: 130 Replies: 3
Viewing posts 1 to 4

The game is awesome so far!  Small bug with the primordial wand, though: It unleashes such a powerful effect with its power attack that the game lags out and nearly crashes.  Runs at ~1 frame/7-8 seconds for 5+ minutes till the blizzard clears. Kills all the enemies all of them though!

Program timeout (infinite loop?)

Called from local function #9525 (hxd/System.hl.hx line 463)

Called from echo.$Collisions.query (echo/Collisions.hx line 83)

Called from echo.$Echo.step (echo/Echo.hx line 101)

Called from proc.Physics.preUpdate (proc/Physics.hx line 64)

Called from eng.Node._preUpdate (eng/Node.hx line 154)

Called from eng.Node._preUpdate (eng/Node.hx line 156)

Called from eng.Scene._preUpdate (eng/Scene.hx line 130)

Called from eng.Node._preUpdate (eng/Node.hx line 156)

Called from App.update (App.hx line 118)

Called from App.update (App.hx line 114)

Called from hxd.App.mainLoop (hxd/App.hx line 193)

Called from App.mainLoop (App.hx line 180)

Called from hxd.$System.mainLoop (hxd/System.hl.hx line 76)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 159)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 143)

Called from haxe.$Timer.~delay.0 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 149)

Called from haxe.$Timer.~__constructor__.0 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 81)

Called from sys.thread.EventLoop.loop (C:\HaxeToolkit\haxe\std/sys/thread/EventLoop.hx line 183)

Called from sys.thread._Thread.$Thread_Impl_.processEvents (C:\HaxeToolkit\haxe\std/hl/_std/sys/thread/Thread.hx line 83)

May have flown a bit too close to the sun.  Game is still in the slowing-down part of unfreezing in this newest fight, I think.  We'll see.

Turns out you can just close the game to solve the issue-- it autosaves every floor!  Still, ideally a solution that doesn't involve having to carefully control how much devastation you unleash upon the enemies would be implemented.  Unlimited power needing only careful moderation of the flowrate seems a bit out of theme here.