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(+1)

I agree with all that was said by swoopie, and I think that it should not be by design that you eventually just can't keep up. For example one of the things that makes an endless survival game like CoD Zombies great is that you can go as far as you can, purely by development of skill. BUT if you mean what you say then you don't want it to technically be endless, so you could make there be a final wave with a boss or something. Or maybe even like after X number of minutes, there's a boss and defeating it within 1 minute makes you win.

However, my main feedback that came to mind after playing was that there should be one or two additional enemy types that occasionally show up with a different kind of attack. Or even stationary threats with significant health which buff other aliens nearby.

But I like it, overall. The music really made me vibe out to the nice speed of gameplay, and I found auto-shooting weird at first but after a minute I liked it.

(+1)

Hey, thanks for the feedback!

The idea was to make it 'endless', but I realize that the enemies are not quite dangerous enough in their current form to make that work. If I improve their attack mechanic to make the game more skill-based the difficulty scaling will be a bit easier to balance.

I like the idea of having a boss with a 1-minute timer :)

Stationary enemies with a buff aura sound interesting too!

I had 3 enemy designs planned, each with their own attack and movement mechanics. They became out of scope as time went by though, sadly.