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Hey man, just played your  final degree project game. I'm a big fan of souls like games! (Dark Fantasy Composer here!), and I think you're stumbling good stuff in there!

Nice cinematics, awesome boss music, and the graphics ain't bad too.

Although, I was really missing:

1) a target lock feature;
2) a better sense of damage collision mechanics;
3) maybe a showcase of at least one special skill or spell
4) more SFX during combat, in Elden Ring for instance depending on the intensity of impact there are added layers of impact noises
5) more VFX in the cinematics, maybe some parallax effects or better lightening

However, I understand that those are most likely improvements to be done if the game's development continues!