Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thanks for the reply. Also I don't know If it's in your plans, but SiN is known for having a very slippery player movement which doesn't feel very smooth, and from my knowledge it's because the game runs at an internal 10hz tickrate. Maybe It would be good to raise the tickrate to make player control feel more smooth, the Quake 2 remaster did It. Then again, I don't know If you plan to change this behaviour

You can fix the slippery movement with the command "cl_predict 0"

At least on my end, "cl_predict 0" unfortunately adds noticeable input delay to the movement keys.

Yes unfortunately, but you can wait for Rohit to increase the server's tickrate in a future update maybe