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It's been a while since I last tried RoboTemplar.

With the addition of new challenge levels and such the game feels harder now, but I still managed to beat the final boss in the first try. I wonder what the golden coins will be used for.

I only found one issue where strafing was toggled on and I had to strafe to move normally. I had no unlocks and I have no idea how it happened but dying and respawning solved the issue. Also, slime/plum enemies being able to hurt you with their dying animation is a little unintuitive although they do attack by exploding so maybe I'm just dumb. Why are the knights Templar at war with the plums anyway? 

Also, I don't know what's the deal with the cat or what function it provides. I imagine it's intended for communication since it's wearing a headset but it would be cool if it did something in-game too. 

I tried the power-ups and I have mixed feelings about them. Removing recoil or gravity also remove some of the uniqueness from the movement. That's also the kind of thing that feels like "stuff that was removed from your original kit so it could be an unlock" territory. Increasing HP is a little boring, but ok because it's so useful.

The bomba related ones are the best because they provide a small reward from timing the screen clear properly and maybe taking a little bit more risk in exchange for a reward. 

(+1)
 I wonder what the golden coins will be used for.

story spoiler, but not really. You start as a common bot, and when you pick up the golden coin you become a templar. So the first level is your test to become a knight

I only found one issue where strafing was toggled on and I had to strafe to move normally. I had no unlocks and I have no idea how it happened but dying and respawning solved the issue.

noted. the strafing bug seems to be caused by spamming spacebar and shift. the easy solution is to kill a bind, and that will happen when i'll implement rebind

Also, slime/plum enemies being able to hurt you with their dying animation is a little unintuitive although they do attack by exploding so maybe I'm just dumb. Why are the knights Templar at war with the plums anyway? 

Another anon noted this, and designwise might be bad to have enemies with death explosions that bypass walls at lv2 (kek). Story spoiler again, but basically they are parasytes, since you are a rookie you deal with low lv stuff (in the beginning)

Also, I don't know what's the deal with the cat or what function it provides. I imagine it's intended for communication since it's wearing a headset but it would be cool if it did something in-game too. 

Thanks for noting my pixelshit. I'm working on his combat usefulness

I tried the power-ups and I have mixed feelings about them. Removing recoil or gravity also remove some of the uniqueness from the movement. That's also the kind of thing that feels like "stuff that was removed from your original kit so it could be an unlock" territory. Increasing HP is a little boring, but ok because it's so useful.

I have no knock and no grav beacuse some players asked for it, I totally  agree with you, I almost consider them accessibility options.

The bomba related ones are the best because they provide a small reward from timing the screen clear properly and maybe taking a little bit more risk in exchange for a reward. 

Thanks for playing and givin a feedback on powerups, man