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Thanks for playing, and for hosting a cozy stream the other day.

Regarding the crashes, I'm about 80% sure I have at last tracked down the root cause of the crashes people are coming across.  It appears that Godot has a bug in their windows exporter that only appears when exporting with debug disabled.  You might imagine how difficult that would make debugging on my end haha.

I don't think I would have been able to figure that one out without watching you break it, so I appreciate it quite a bit.

The Godot forums indicate that I can do some refactoring to work around this, but for now I've uploaded a "debug enabled" version until I make time to do so.

Thanks again!