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(1 edit)

Well, the new mechanics are done (except for some skill or some kinematics) and right now we are balancing, which is hell xD. It's a bit difficult to find the balance between the skills being op or useless.

In a few days we will let test the game in its current state to close people to receive feedback about the balancing (obviously it will be bad xD) if you are interested I could put here the link to the test or wait for the official release with the rest of the skills and a bit more balanced ;p.

I will try to leave some gifs:




(+2)

Wow you seem to have added so many mechanics! That looks like great work, thanks so much! I'm super eager to play that :)

I think I can help and give you feedbacks to better balance. Let me know if you want any :)

(1 edit)

As promised, I leave here the link to test the new changes :)

But first I want to clarify a few things:

-2 skills are 1 skill is missing (they have WIP in the name).

-The endings cinematics are missing.

-The gargoyles have changed the input (left click drag, right click attack) and have less importance.

-The tutorial of the new mechanic is a bit clunky, a lot of text and flat images, we want to add some gifs in the future.

The link:

https://symar-zhon.itch.io/ritual-testing?password=development