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(1 edit)

I put a small comment on youtube. Once again, thank you so much for playing the demo and I'm very humbled by your glowing recommendation!

As soon as I fix those errors you mentioned, I'll upload a new demo version. I noticed a few other things I'm going to edit as well.

Somehow, I missed the issue where Gordon has his name mentioned before it's revealed in the first flashback. Just goes to show that there will always be things that you can miss no matter how many times you playtest.

I've never come across that issue where Sly got caught on the chair! This is the first time I've seen it in the whole time I've worked on this game. None of the other people who've played the demo have mentioned that issue either. The chair itself has below-character passability in the tileset, so it shouldn't be possible for him to be caught on it. Also I noticed that afterward, the light layer doubled up on itself. Do you know what you did to cause that?

To answer some of your questions that popped up:

I do plan on having multiple endings, both only have a few ideas in mind at this time. I haven't planned the story out that far yet.

Yes, my game is based on DnD mechanics!


Regarding the Armor Class, you can see the change in the Status section of the menu, but I'll have to figure out if I can make it so it can also be seen in the equip screen parameters.

While you can't change the Deadman Inn music with the boombox, you can change the music at The Hive club on Dawson Lane. You can visit there in the demo too!

You can change the BGM volume in the main menu. The Deadman Inn music is set at 80% volume like the rest of the game's music, but was it too loud? What about the rest of the game music?

I'm definitely going to make it so you can buy food/drinks at the Deadman Inn. Surprisingly, that didn't occur to me before you mentioned it.

Let me know if you have any other questions or concerns!