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(+1)

Thanks for the feedback! The difficulty (I think) was in part due to the jankness of the string, and some mal-layered ground tiles not refreshing the jumps didn't help. We might want to either lengthen the string a bit, or just make things closer together. I think we had designed a fair few puzzles around the string being max length, but the string not being perfect just ended up making them really difficult. (though almost everything comes back to 'the string needs more work' to me).

I'm happy that I implemented coyote time hearing how much you used it! Those 5 frames must have been valuable! 

Thanks for the level 3 praise (I built that one <3)! (though the level layouts were made by Kiran (Kiwi_HD on the discord))

Without making any promises, a few of us on the team are thinking of continuing development (I know for sure I would like to once my schedule clears up, though not sure if that motivation will last), so the feedback is greatly appreciated!

Hope you enjoyed playing despite the frustrations with the string, and the difficulty of the levels!

Also, thanks for praising the art and music! Our art and music talents worked really hard during the jam to make some great stuff!

(+1)

If you don't want to modify the levels too much, then I would say lengthen the string. Or, if you want to make the level design process easier, then making the string longer isn't a bad idea either.

The coyote time was very valuable indeed!

Glad to hear you guys are continuing development! I did enjoy playing it despite all of the feedback. Like I said I do see potential in the game! :) I am excited to play it after the touch ups. Also I was typing too fast so I missed some words in my initial comment, but the art and sound design was really nice! Especially the sound, it fit the mood very well considering a lot of the gameplay is puzzle based