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After understanding the game, I played it a bit for fun. and at the third level, I got a crash.




Are some mono-color decks meant to be brokenly powerful, or would it be an idea (good or bad) to add one or more mechanisms that penalizes mono-color decks or incentivizes non-mono-color decks? Players might like the mono-color decks, but it feels a bit too easy to me.