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Excellent game so far! I played the 2.6.2 version for a while, now I switched to 2.6.6. The new classes are fun :-)

The lab area seems rather easy to me, at least until veteran level, a never have trouble clearing it. Problems I realized so far:

- The technician is to slow, normally can only create one machine, then he wastes another move by buffing scrap. My Archer or Alchemists quickly knocks him out. Maybe he should get some protection to keep him alive a little bit longer (armor, or combine him with a prisoner).

- Scrap in the front often blocks the machines in the back. If only a weakness scanner is left, he cannot do something useful from the back.

Beside of that, I found two bugs, where the first one is really annoying:

- If my "One to all" reaches infinity, they transform into "All to one"

- The basic weapons of the new classes are initially not set to infinity. If you remove a basic weapon from one of these classes, it gets replaced by a new version out of nowhere. By repeating this process, you can set their amount to infinity (as it should be).

One thing that you could improve:

- You could add a symbol to the items whether it is identified and can safely be used. I often have several items of the same type, where I already used one of them. But I don't know which, and choosing the wrong gives me a cursed one.