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(2 edits)

  • Pachinko is good. It could have some way to look down. Because now when you open it, camera moves up too fast to notice all rewards, and I have to wait for it to go down again.
  • Space Invaders is good as it is. The only thing it needs is proper visuals.
  • Pinball is noob hostile. Because camera is moving it's hard to estimate when to use the paddles. On top of that paddles seem to have a reaction lag (or that's just time they need to get up, but it feels like a lag).

    I think playing OAB normally the learning curve for pinball is too steep, and it requires you to spend resources on top of that to even practice, this makes pinball feel unfair. When playing previous demo I simply abandoned pinball machine, because it felt like I won't win anything and I can't even practice it.

    This demo I discovered that hitting the ball is actually not impossible, but to learn it I had to specifically start new games over and over just to go to pinball machines and keep trying until I finally managed to hit the ball with a paddle.
  • Only bug I noticed:
    Fork item references "Spiky" status, but does not offer tooltip for what "Spiky" does, like other items and symbols do
  • Other than that the game is great. I love the music, sound effects, style, gameplay and overall vibe.
  • Minigames disappearing is a good decision.
  • The new intro is cool and has a lot of character.
  • I didn't beat 1st stage yet, but if the rest are as good then I'd buy it on release.

Thanks for playing!

I watched your video and it seems like you missed the idea of timing reels to get what you want for each turn. This isn't your fault as it's not really explained and slot machines are assumed to be random with no human influence.

Pinball has been giving me trouble forever, it never felt right. I might just scrap it, or make it significantly easier. Not sure why you felt delayed input on the paddles