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(1 edit)

The bombs did not work for me in the last level.

When using keyboard, why let WASD and ILKJ rotate instead of going for cardinal directions? You may have a good reason for it, but it did not feel good to me, at least in the beginning.

Is there a simultaneous aspect to the golfing? From the levels I played, it did not appear that way. Will that change in later levels? Or are there no more simultaneous levels?  Which is fine, though that begs the question whether you could instead just have the game be controlled with just WASD and QE, and then give players the ability to switch between characters, like you can switch between fairies in Poke ALL Toads. Will the balls shot from different characters be able to interact?

In the "hills" level, could the hills thematically be changed to some sort of abstract slider, or maybe a conveyor belt as in Factorio?

Will there be scoring of how many balls a player uses to win the levels?

Did you ever release Bearcycle on mobile?

I enjoyed playing the game, very brief though it was.

(+1)

Thanks for all the questions lol. I'll answer a few of them:

- Can you elaborate on why `WASD` and `IJKL` feel wrong to you? If you hold them they do the cardinal directions, and tapping them will step you in 15 degree increments towards the intention. What would feel more natural to you?
- There will be simultaneous levels and timing based levels, I will be working through some timers and button/gate interactions to encourage simultaneous golfing as the game progresses. So a WASD / QE to switch wouldn't probably work

- There will be scoring introduced, either by finishing the level quickly, picking up coins, or some combination of things. I'll also make the hills like a conveyer belt, I need to polish a lot of things.

Thanks again for the questions, really. It's super helpful in getting me to narrow down what ideas of mine are fun, what are stupid. Thank you again!!!

WASD/IJKL and cardinal versus rotation: It might just be habit, I guess I would be more used to rotation, as in AD and JL is counter-clockwise/clockwise. It would also be fewer buttons. On a gamepad, having it cardinal makes more sense due to the sticks.

You are welcome, I hope to play it in future demo days. If you are still narrowing it down, it might make sense for you to more frequently get feedback - maybe post it frequently outside of demo day in agdg? And elsewhere?