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(+1)

I tried to stream this, but failed, due to internet connection issues. I played the rest of it offline.

I experienced a few (software) bugs, but not anything that would matter for this genre of game.

I first thought that the combat might be intricate, and was bothered by the lack of UI information on enemies, status effects, and all that. But, the combat is honestly trivial, once the player gets what kind of game it is. The combat will not be the main draw of the game, the story is, though having combat in this genre and type of game is probably necessary - combat mixed in with story sections. You can respec as much as you want, and the obvious solution is to go for some combination of "hit all enemies". The combat gets boring, and in the password-locked content, I did not have to understand what the enemies did and did not do. If I failed a combat, just restart it, and try again, and if that does not work, respec and try some other combination. And there are few real combinations, from what I see. The total state space of perks and unlocks feel much smaller than might be apparent at first glance. But combat being interesting and challenging might not be that important.

If this is a game meant to earn a profit, or at least some sales, then the story telling will be the main driving factor. I disliked the story personally, but I can see parts of the market liking it. Please do not take my criticism of the combat the wrong way, for relative to other similar games, the combat is decent.

(+1)

No problems, I've been told that the story is a bigger selling point that the gameplay before. Thank you for trying the game.