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(+1)

Finished a run with the first character. Some thoughts:

  • WHY IS THE LOGO NOT CENTERED AAAHH
  • The on hit particles from the fireballs feel a bit off, I think they should have more acceleration initially that tapers off.
  • Should probably have less particles overall, when you add more stuff its gonna fill up the screen really fast.
  •  I don't know if you have something planned for the manual aiming but right now it doesn't really add anything. An option for auto aim + fire would be nice at least.
  • The pillars being so large and obscuring things is pretty annoying, you can get shot from hidden enemies and have gems hidden there etc. Also they block your shots but not enemies'? That's mean.
  • Enemies' should have some sort of animation effect like your character does.
  • I think I'd prefer if the map was infinite/looping.
  • Your character feels pretty weak overall, wasn't killing all that much mostly dodging stuff pretty easily. I believe a game like this should be mostly about choosing the right upgrades available (synergies are also nice) and getting overwhelmed when your build isn't enough.
  • I'm pretty sure that you're in all the enemies in one at a time at a random position around you. If you look at all the best survivors games they all have hand crafted waves  (its also why most have pretty few levels because it takes time to do all that). But it really makes a big difference. So I hope its something you're planning.
I don't know if you have something planned for the manual aiming

That is something I have to meditate, because the characters design philosophy for this game make them with different skills and gameplay, so you have the witch with her ranged set of abilities, but the bomber drop bombs at close range, and I have plans on making a character with a katana  which is gonna be mostly melee and dodging gameplay. So I don't want give a wrong impression of making a game where every character can just move with WASD and win.  Anyway your idea isn't discarded, I will see what people will tell me in the future and take a decision based on demand.

 Enemies should have some sort of animation effect like your character does.

They will, I'm working on that.

I'm pretty sure that you're in all the enemies in one at a time at a random position around you. If you look at all the best survivors games they all have hand crafted waves.

I will check on that, right now enemies appear at random around the character, and the spawn rate and type of monster change after x amount of seconds. I gonna work on that and improve the spawn system because your right, wave are handcraft on most of this games.

Thank you for your review.

(+1)

In 20 Minutes Till Dawn there's manual aiming but its really only useful for some weapons and situations so there's a hotkey to swap between auto and manual. Its pretty nice.

hotkey to swap between auto and manual

Now that you mention it, Holocure also have that,  many games have that as a solution so probably players will expect the same in my game for characters like the witch. I will just do that in a future update.