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I do have to admit that developing an RPG takes a long time mostly because not only do you write the story and code the game but also design the maps and graphics assets. My characters, for example, are resized to 48x56 and I do some editing which can take a long time as I have to do it with 12 characters (frames). I don't know how long the game is supposed to be other than the clue of 200 days. The game does mention a "year" which could hint future years like how Harry Potter spans 7 years across 7 books (or 8 films).

I know taking too long to develop a game could draw away interest. For example, Paralives got interest because if the state The Sims is in with The Sims 4 constant pushing in DLC costing over $1000 and the dissatisfaction of Eletronic Arts' handling of the game, not helped with The Sims Freeplay and The Sims Mobile being viewed as bad games among the series. TS4 is already 9 years old as of this writing and there hasn't been a new Sims game since Mobile in March 2018. However, Paralives hasn't gotten a confirmed release date although Life by You is confirmed to have a release date. Another RPG Maker game by the name of Didnapper 2 took a long time since it was going to be finished in 2019 than 2020 and finally 2021 (and that game did have a 3rd demo in May 2020 that covered Chapters 1-3, and they didn't release a new demo after that).

On the other hand, Hogwarts Legacy took a long time to release after its announcement before eventually releasing on February 10, 2023. Despite the long wait, it was regarded as a successful Harry Potter game especially since it was the Harry Potter game released on PC/console since LEGO Harry Potter: Years 5-7 from November 2011 (fun fact, the US/Canada release date is the same as The Elder Scrolls V: Skyrim) and the mixed reception of Hogwarts Mystery mostly because of the Energy mechanic and microtransactions which is an issue with mobile games.

The Nintendo Switch is an interesting question since RPG Maker MV doesn't have a way to export to consoles. Both MV and MZ can export to Windows, Mac, and mobile while only MV allows exporting to Linux. There is a console version of RPG Maker MV (also known as RPG Maker MV Trinity in Japan) but the console version of MV isn't compatible with the PC version of MV and vice versa. I don't know about RPG Maker Unity since I haven't used that version before (only RPG Maker MV and MZ is what I mostly use). Yes, RPG Maker MV and MZ does have mobile exporting, but the game is meant to be played on a computer since the UI elements aren't designed for a small phone screen (I watched my playthrough on my Google Pixel 7a and it looks viewable although the tiles [48x48] and the battle interface look too small compared to my AORUS 15G 15.6" screen).

I do hope to revisit Lawmage Academy and try to do a Syle only run (and maybe another with just Syle and Alyssa) which you have mentioned in 0.8 (some people complained it say 0.7; it's basically the same as 0.7 except with new backgrounds and cutscenes reflecting you only having Syle). I haven't done Lawmage Academy since late 2021 (I also covered Didnapper 2, Eternal Dread, and Eternal Dread 2 as well).

I do agree about Twitter. Ever since Elon took over Twitter and renamed it to X (and killing the Twitter Bird), it has gotten worse than it used to be. For example, you can't view a Tweet's replies anymore which you used to be able to do. The fact that Elon is planning to charge everyone to use the server isn't helping and could be driving people away from the site.