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(6 edits) (+1)

Hey, really liked the game. The chase sequence was pretty good (liked how small the view area was with the flashlight. I also turned the flashlight off while hidden once and it felt pretty tense) also really liked the art style. I see potential in the game, with a good story it can turn out a great game. 

Although I do have some feedback of a couple things that could be improved. 

 - Footsteps sounds: It feels better to not have the same sound playing repeatedly, so you can use at minimun 3 footsteps sounds and randomly play them.

- Is it on? When I first entered the house I used the inventory and turned on the flashlight, but there was no indication of it's current state, I evetually was able to turn it off by watching the battery level. You could add something to indicate in the invetory the itens state or you could just block the player from switching on the flashlight in areas like that one. 

- Missed the paper: The fist time I plaiyed I missed the first paper and that made me figure the controls by myself. I believe it was mostly because I was not yet familiar with how the game highlights important objects or, of course it could just be me being careless. But if you wish to highlights it better you could place it in the middle of the dark and just iluminate it, so it calls some attention (on the other hand, the Z in the tree I saw instantly ^^).

Thank you very much for your feedback! These were very important tips that I'm going to analyze and improve the game. Really appreciated!

Hello! Sadly I got hacked last year and lost the project... I had to start over, but finally there's a new demo available! Feel free to check it out. 🥸

https://nlt-productions.itch.io/touch-of-madness