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I just wanted to say I really enjoyed this, and before I get into any constructive criticism, I just want to say that anyone who loves the overall vibe of this story should definitely check out Severance by Ling Ma. It's got the exact same kind of semi-optimistic existential dread.


Now real quick I only have one note here, but the first time I played through I talked to Blake twice, then clicked on Parker because it seemed like Blake no longer wanted to talk to me, but Parker's dialogue is highly dependent on the previous message, so the whole thing just felt weird. It feels like the game really wants you to spend all your down time with a single person per playthrough, but if that's the case why give a choice? I don't know, it's not a huge deal, but it does affect the play experience.