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Unlike most comments I'm reading on here, I hardly disagree with the Ajay conversation being long. Wasn't that like... five minutes? I really appreciate when creators take their time with dialogue. Isn't that one of the most importants points when creating a story? How are you going to appreciate characters, otherwise? I'm taking into consideration how trivial the conversation was, by the way. And it was still important, but whatever. What got me into this game tonight was the background with the chairs. The perspective, the colors and the scenario are so cool. Like, SO cool. Also, loved the black and white drawings. Was really intrigued by The Collector and The Baron, specially. Ending was great. Loved the last bit. Didn't expect that and I think it's a great idea.

Thank you for taking the time to play my game! I'm really glad to hear that you've enjoyed the experience! 

In regards to Ajay, while I was worried that I'd stretched it a bit too long at the start, I still wanted to introduce the player to the dynamic of their friendship and the normality of life before tossing them into the darkness, so I'm really glad to hear that! 

♡ ~('▽^人)