Ah I see, that makes sense. The main issue I’ve experienced is when the monster camps a certain room for extended periods of time. This can lead to the player being trapped in a certain room. I’ve experienced this on multiple playthroughs. In addition, I can’t actually see which way the monster goes when I am hiding. This one might just be an issue on my end. I really like the atmosphere of the game/the music and I appreciate how the mechanics are unique.
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Thank you for the feedback! I'll show it to the programmer to see how we could fix it or add more clues
Originally I was planning to add some audio clues about where it went but we had no time to implement it. Even made the functional FMOD parameters for each room the player is in!