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(1 edit) (+1)

SOME of the changes made to the unity build are nice. like being able to look around with the wasd buttons and also being able to interact with spacebar... but I feel like the demo made a few steps backwards as well. before, I knew what I had to do for each task that went wrong. Plug the battery back in for the main area, twist the valve for pressure, and press the buttons and flip the lever for the backstage place. Now? I have no idea what the battery became of and gave up looking for it (or its equivalent), the valve doesn't work half the time, and i usually die trying to fix the lever because nothing is explained. Is it random for the buttons? Or is it red, yellow, green? Half the time the latter works, half the time it doesn't. The valve needs a lot of work and no sliding for the bar when adjusting the valve, or just make it a mash-fest like the old builds. Also, WHERE IS THE MAIN AREA TASK?!?! Is it the small robot guy, cause he disappears after a minute in each night. Miko is too easy to deal with now, just keep the door closed, that QTE seems to be gone entirely now and the only time you have to worry about your sanity is when Sammy blocks you, since the maid works on sanity, but its such a non-issue compared to everything else since it can just be a "bad rng seed". Camera's themselves need work as well. Zoom was nice to have and please speed up the looking around for them. Not to mention, they just feel... unresponsive? it's hard to explain exactly but it feels like in certain situations, they just wouldn't work exactly how you wanted them to.

I really don't want this game to become annoying to play, but in its current state, just play some of the older builds. Having the debut of the Unity version be SFW is fine but it is a big letdown. New death speeches are funny, but I just much prefer the umm... "old death scenes". You could probably tie them together for the NSWF version and keep them for the SFW version, though you probably already have that in mind.

Keep up the good work and please at least take some of these suggestions in mind.

*quick edit* I know that probably a lot of issues that i may have mentioned are probably going to be temporary, such as the tasks being, well, bad. I mean, that's to be expected when essentially redoing all your work in a different engine, but I still think that these are valid things to mention early on. Cut issues off at the root you know. That being said, I hope the next build will be better than this one, with less confusing and "aggressive" gameplay elements (meaning I feel the GAME is "fighting" you playing it, rather than the characters being the main thing you are fighting against).

(1 edit)

Okay, just to allivieate some stress, the battery has been "replaced" by the cleaning robot, which will fall over randomly on a camera.

The lever task's color combo is represented by the order of the colored sticky notes in your office.

But I agree with you. Two steps forward three steps back.

Thank you for your feedback, I have relayed the information to the team for changes.

The lewd death scenes are not going anywhere, we just needed a replacement for them if the player has the SFW toggle on. 

Thank you again for your patience!