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(1 edit)

Well, you should check the latest demo. It is in fact (yet?) another engine. The situation of this game is very perplexing imo
Weird how they would throw away so much work from the older public demo, the one that was available on Steam until a few days ago.
The atmosphere they had felt legitimately spooky, the play with lights, clickables scattered around, customization, collectibles... I was having fun with that demo and I wanted to play more of 'that' honestly. It looked very good and felt promising from all the neat little details it had everywhere.

The shift of the current Unity demo feels very uninspired and bland in comparison. From the looks of it, I fear it won't get to that level of care and quality again. Such a bummer : /

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It's not like I wanted to. 

The unreal 4 build was worked on by our first programmer. Unfortunately we had to let him go due to multiple reasons. We then brought on Fronk to work on that particular build. It was almost impossible to upgrade or optimize. A lot of people were also experiencing caching issues leading to the white screen issue. We ended up contacting an assistant programmer, who would be working with Fronk to get things out fast. This programmer recommended unreal 5, in which case we started rebuilding the game from scratch in unreal 5. Things took much longer than expected, and this assistant programmer was often MIA due to having other work. Leaving Fronk in a new engine he was learning as he went. Not a good situation though some erodevs would probably be completely okay with this. 

We decided we didn't want to have a 8-year development cycle, as such since Aquapaulo, Janniqz, and myself all have more experience with Unity we switched! While In heat would need to be developed again in a new engine, we would have a much faster development cycle afterward. 

Overall even with the bugs of the demo, I am the happiest i've been since the first version came out.

This is a repost, but is pretty much the situation.


It's basically "In Heat First Nights V2", because it's like the preview at the beginning of the development, don't worry, they'll work on it and soon we'll get the same quality than 0.75 or even better