Feedwater 0.32 update The biggest update so far is live! (play here) It connects the levels of Feedwater into one world with a progression system that gives the game a beginning and an end. Changes:
- Levels are connected to “floors” of an underground research facility
- Floors are connected by an elevator, which requires keycards to unlock new floors
- Progression system in which levels and floors are unlocked by beating previous levels. This progress is saved between play sessions
- Basic story to start and end the demo, giving some context to the world of Feedwater and a reason to unlock the door to the outside world
- Ambient music that plays in menus
- Levels “Kaboom Room” and “The Core” have been removed - they need some improvement before returning
Playtesters can still unlock all levels by pressing ZXOP in the main menu.
This is a huge step for making Feedwater feel like a cohesive world and an actual game! I’d love to hear what you think of the changes and look forward to expanding upon them further.