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This was really good especially for your first game jam ever! The mechanic of tuning the radio is very unique but it did take me a while to figure out (I spent about 5-10 minutes just clicking it to tune until I realised I was supposed to hold it down). The audio was also really good, the noises when something happened were really good at stressing me out, even after playing for about 20 mins and knowing that nothing was actually gonna happen the audio by itself still stressed me out. I do have to say though I'm not sure if the game worked as intended as my sanity never went down from 100 and like I said there was no consequence for me not interacting when monster noises started and the lights went off. Also i wasn't sure how long i was supposed to keep playing for which meant i had to give up after a while since it seemed to just become repetitive. But don't get my criticism wrong, the time frame for a game jam doesn't allow a lot of time for play-testing, but this was a phenomenal first game and has some serious potential, hope it goes well!

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Hi Graugen!

Thanks for playing Esoterica! Totally understand your feedback. There is a ton of information and tips and tutorials and all kinds of stuff that is missing from the game simply because I ran out of time -- like you said. I'll be sure to go through everything one by one and make sure I clarify any unclear mechanics.

Also, that's a real bummer! I could have swore the sanity was working just before I exported the project, but it's possible I broke something last second. It is supposed to drop down as events happen and then slowly regenerate. It's okay though... I need to revise that mechanic anyway to make it more in-depth and match the rest of the game's aesthetic/styling.

Thank you so much for the thorough feedback! I hope you follow along after the Jam to see how development progresses!

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Okay, just went and tested. Seems like whatever version I pushed is actually outdated. I had fixed the issues with the sanity meter but looks like the build I uploaded is still broken. 

All good though, the entire mechanic is going to be reworked after the Jam. Thanks for bringing this issue up!