Thanks and glad to hear! Objects have different point amounts. If you destroy multiple objects in a row, the multiplier stacks resulting in a higher score.
There was a whole second floor planned for initial release, but decided to reduce scope for this competition. I have some of it designed out, but just hadn't had the time.
Procedural generation is a great idea or even randomization of object placement. Thanks for the idea!
I'll be looking forward to more levels. This is easily my favorite experience on the playdate so far. I imagine that if you continue developing this beyond the competition, you'd likely be able to get this listed on Catalog. If and when that happens you can add global leaderboards and really see what the people can do with the multipliers!