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(+3)

First off, your atmosphere is incredible.
There is a cinematic quality to your sound design that was very impressive. The level of detail on your assets was super high, and even playing on the webgl version, it ran super smoothly.

The first rooms puzzle was quite fun to link together. All the clues were very satisfying to find, and the payoff of getting to the second room really upped the inensity.

Unfortunately, I think there might be something I'm missing with the second puzzle... I tried so many combinations linking the information on the deck note, to the book on the shelves, the book's locations on the shelves, alphabetizing, order they appeared, number of other books on the shelves with the relevant books... point being, I couldn't solve the 2nd room's main puzzle.

Really wish I could see more, but something isn't clicking. I'll likely revisit it to see what's beyond that gate!

(also I did notice some fmod errors for "DialPuzzleWrong" that weren't triggering, but I digress)

(+2)

Hey, thanks for playing! Super happy to hear that it ran smoothly for you, we had some issues trying to get this massive game working properly in a web player.


I designed all the puzzles so I'm glad you enjoyed the first one, and to be honest I'm actually glad that the 2nd one is a challenge haha, although I do hope you end up figuring it out. I'll give you a little hint for if you go back and re-attempt it: make sure to check the front and back of everything you inspect that relates to that puzzle :) There are only 4 symbols that you need to pay attention to.

Thank you so much for the feedback, I hope you get to experience what lies beyond the gate! (Oh and I'll let our sound designer know about the fmod error, thank you)

(+1)

I could feed a village with the amount red herrings I caught. Can't believe I didn't notice that... 

Finally got to the end! Loved it!!

(+2)

Another hint, ,make sure to pull the lever when you are done rotating those plates in puzzle#2. Gates won't open until and unless you pull the lever.  

(+1)

The lever was how I knew I kept getting it wrong XD