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(2 edits)

Perhaps pick up items might be nice? Let's say, a compass to point to the nearest group of white pieces if someone gets lost. Other kinds of attacks/weapons would also be good, like a spear, having it have longer reach in exchange for no attack arc(although now that i think about it, this isn't exactly "chess-like"). As for the attacks, you could use a keybind to consume extra attack charges in exchange for a bigger/more powerful attack. Very good game though, keep up the good work!

(2 edits)

Very nice feedback! Thank you!

Adding a compass or map is something I was already thinking about, as well as adding other types of pickup items. Very interesting idea for the keybind to exchange attack charges for a more powerful attack! I will definitely consider it! Maybe a pickup item that allows this.

I'm currently working on adding bosses with unique mechanics spread throughout the maze.

And you are right! This game is not exactly "chess-like", it is more "chess-themed".

Thanks for playing and taking the time for this feedback! I'm glad you liked it!

no problem, dude! looking forward to the finished project!